From 473fe9039aaa3728f812fa258a1dda9fc3aef9ec Mon Sep 17 00:00:00 2001
From: wetzels <wetzels@rhrk.uni-kl.de>
Date: Tue, 26 Apr 2022 17:15:18 +0200
Subject: [PATCH] Updated Exercise Titles

---
 ex1/README.md  | 2 +-
 ex10/README.md | 4 ++--
 ex3/README.md  | 2 +-
 ex4/README.md  | 2 +-
 ex5/README.md  | 4 ++--
 ex6/README.md  | 2 +-
 ex7/README.md  | 2 +-
 ex8/README.md  | 4 ++--
 ex9/README.md  | 4 ++--
 9 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/ex1/README.md b/ex1/README.md
index bbd153b..49664ac 100644
--- a/ex1/README.md
+++ b/ex1/README.md
@@ -1,4 +1,4 @@
-# Exercise 1: Getting acquainted with VTK
+# Assignment 1: Getting acquainted with VTK
 
 The goal of this assignment is to set up an environment to do some visualization programming. You will be using the [VTK](vtk.org) library to do most of the heavy lifting, and in this homework, the goal is to understand the standard structure of VTK programs, as well as the important moving parts. Hence, the tasks are intellectually not too challenging and mostly aim at understanding particular aspects of VTK. 
 
diff --git a/ex10/README.md b/ex10/README.md
index 6696f82..48c7758 100644
--- a/ex10/README.md
+++ b/ex10/README.md
@@ -1,4 +1,4 @@
-# Assignment 10 - Bonus
+# Assignment 10: Higher Spheres (Bonus)
 In this final assignment, we will leave further look at vector fields and briefly touch on tensor fields. For this assignment, you should have watched all the videos. This assignment is a **bonus** assignment, which means that you can use it to get some additional points if it is close, but it is not necessary to submit this assignment to get the qualification.
 
 
@@ -65,4 +65,4 @@ The result should look somewhat like this:
 
 <img width="500px" src="img/tensor.png">
 
-**Summary of Tasks:** Create a glyph based visualization for the tensor field.
\ No newline at end of file
+**Summary of Tasks:** Create a glyph based visualization for the tensor field.
diff --git a/ex3/README.md b/ex3/README.md
index e536684..f5b61b1 100644
--- a/ex3/README.md
+++ b/ex3/README.md
@@ -79,4 +79,4 @@ Your result should look like this:
 
 <img src="img/delaunay.png" width="300">. 
 
-**Summary of Tasks:** Create a complete pipeline which renders the Delaunay Triangulation of the given dataset.
\ No newline at end of file
+**Summary of Tasks:** Create a complete pipeline which renders the Delaunay Triangulation of the given dataset.
diff --git a/ex4/README.md b/ex4/README.md
index 20f1095..0530a94 100644
--- a/ex4/README.md
+++ b/ex4/README.md
@@ -1,4 +1,4 @@
-# Assignment 4
+# Assignment 4: Stripped to the Bone
 
 Previous homeworks considered 2D examples. In this assignment we will enter the third dimension! We will work with a CT scan of a skull found in  ```vfhead-ct-small.vti```. We will encounter some of the problems frequently seen when working with 3D data on 2D screens.
 
diff --git a/ex5/README.md b/ex5/README.md
index 2b8258d..07f951c 100644
--- a/ex5/README.md
+++ b/ex5/README.md
@@ -1,4 +1,4 @@
-# Assignment 5
+# Assignment 5: Marching through Space
 In the previous assignments, we have seen multiple ways to visualize three-dimensional scalar data. One very prominent of these methods is contouring, showing only the surfaces with the specified contour value.
 
 As of now, we only used built-in VTK filters to do this. For this assignment, we will implement our own contouring method, prepare a dataset such that our method works with it, and compare it with the vtk filter.
@@ -69,4 +69,4 @@ To do this, create a `vtkContourFilter` and add it to your visualization.
 You can compare your results with the `sphere.vtk` and the `cube.vtk`. Those examples should look the same, however, this may not always be the case. Why?
 *Hint: Check the scalar ranges of the datasets to make sure that your isosurface is in a valid range.*
 
-**Summary of Tasks:** Implement a `vtkContourFilter` and compare it to your own implementation. Why could Marching Tetrahedra and Marching Cubes differ?
\ No newline at end of file
+**Summary of Tasks:** Implement a `vtkContourFilter` and compare it to your own implementation. Why could Marching Tetrahedra and Marching Cubes differ?
diff --git a/ex6/README.md b/ex6/README.md
index b998b91..ff65571 100644
--- a/ex6/README.md
+++ b/ex6/README.md
@@ -1,4 +1,4 @@
-# Assignment 5
+# Assignment 5: Inner Values
 In the previous assignments, we have seen multiple ways to visualize three-dimensional scalar data, but only indirect methods which worked by creating visual artifacts (e.g. contours or slices) and rendering them. For this assignment, we want to take a look at **direct volume rendering**, especially using a ray-casting approach, as well as transfer function design.
 
 For this assignment, you should have watched the video on Chapter 5.
diff --git a/ex7/README.md b/ex7/README.md
index 28f00a0..18a50d1 100644
--- a/ex7/README.md
+++ b/ex7/README.md
@@ -1,4 +1,4 @@
-# Assignment 7
+# Assignment 7: Don't be a tool
 This assignment will build on your results of the assignments 2, 4 and 6. If you had problems with these assignments or were otherwise unable to complete them, please contact us.
 
 # Task 1: MOAR interactivity! (3P)
diff --git a/ex8/README.md b/ex8/README.md
index d9f3e7e..f440f6d 100644
--- a/ex8/README.md
+++ b/ex8/README.md
@@ -1,4 +1,4 @@
-# Assignment 8
+# Assignment 8: Trees are Friends
 In this assignment, we will learn how to use a more general method of visualizing scalar data, visualizing the dataset based on its topology. You should have seen the video on chapter 6 for this assignment.
 
 ## Task 1: Creating a Contour Tree with vtk (2P)
@@ -30,4 +30,4 @@ In the previous task, you used a given dataset. Your task now is to create a dat
 
 **Summary of Tasks:** Create an interesting dataset to visualize with a contour tree. What are problems which can arise when using extreme datasets e.g. all zeros and no elevation? Note that these oddities may even be present in the example data.
 
-*Your answer:*
\ No newline at end of file
+*Your answer:*
diff --git a/ex9/README.md b/ex9/README.md
index 96009be..2d55fd8 100644
--- a/ex9/README.md
+++ b/ex9/README.md
@@ -1,4 +1,4 @@
-# Assignment 9
+# Assignment 9: Go with the Flow
 In this assignment, we will leave scalar data mostly behind us and will focus on vector fields. Two common methods for visualizing vector fields are glyphs and streamlines, in all their variants. For this assignment, you should have watched the video on chapter 7.
 
 
@@ -29,4 +29,4 @@ A result could look like this:
 <img src="img/streamlines.png" width="300">
 
 
-**Summary of Tasks:** Add streamlines to the vector field.
\ No newline at end of file
+**Summary of Tasks:** Add streamlines to the vector field.
-- 
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